Movies in my LYNDA/LINKEDIN-LEARNING ‘Tips & Tricks’ series covering silhouettes & reversals, assembled into a ‘virtual’ course. BTW, check out my patreon, there’s going to be a lot of animation resources posted there!
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1: PANTOMIME
Most classically trained animators lean towards pose to pose, as this allows them to block in the scene, starting from the first and last keys, then posing out the major keys between them. The animation is planned in a more structured way. The main drawback is that pose to pose tends to tighten the animation, and discourages really extravagant actions.
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2: PANTOMIME ADVANCED
Straight ahead is the loosest way to animate, as you move from key to key forward in time. The main drawbacks are a loss of control, it’s easy to lose or gain volume, and complex scenes are harder to plan.
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3: CURVE REVERSALS
A good example of simple pose to pose. The first and last keys were done first (start and stop positions). The third key was done second, the fifth was done second, and the remaining ones were blocked in after.
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4: REVERSING THE LINE OF ACTION
Had I tried to straight-head this brain-boggling 3-legged walk the legs would definitely have ended in a tangle. No doubt there are people who could do this straight ahead, but most people I think would find it easier to plan it pose to pose.
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5: LOOSEN WITH A REVERSAL
From my series on secondary action (drag), a great way to combine pose to pose and straight ahead is to animate the body on pose to pose, but any secondary action straight ahead. E.G., once the body is done, animate a key for the coat every 6 frames, one for the scarf every 8, one for the hair every 4, and so on. The common problem of jagged motion on clothes, hair and fur tends to disappear.
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For more courses there’s a masterlist of classes, covering traditional principles as well as how to animate in Photoshop, Flash-AnimateCC, Harmony and After Effects. For new movies dealing with the free design/animation app KRITA, subscribe to my youtube channel and check out my patreon!