Hair and clothing can be tricky to get right; it’s easy to make them move, not so easy to make them move believably, or in a way that doesn’t distract from the primary action. This course is designed to show you some techniques to help you with this secondary animation.
LYNDA: Hair & Clothing
LINKEDIN: Hair & Clothing
The simplest example is a bouncing ball with a knot attached. Here you can see that the fabric follows along after the primary action, dragging behind.
The course shows how to construct clothing around construction lines:
It also shows how to control creases using points of origin, another vital construction tool:
Cape flutter cycles are built around a series of S and C curves:
And the principle is also visible in the flag animation below:
The course shows several different styles of hair animation, including the most complex, the kind of hair that you see in Disney/Bluth movies:
There are a lot of tips in the course that should be useful – not just in keeping the hair and clothing loose, but also in keeping control of the animation.
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